Use este identificador para citar ou linkar para este item: https://locus.ufv.br//handle/123456789/22571
Tipo: Artigo
Título: What’s the name of the game? Formal Specification of Artificial Intelligence Games
Autor(es): Iorio, Vladimir Di
Bigonha, Roberto S.
Bigonha, Mariza A. S.
Oliveira, Alcione
Miguel, Eliseu
Abstract: Artificial intelligence games are a very interesting tool for teaching Artificial Intelligence techniques. Competitors write programs for agents, which are supposed to complete a given task or fight against other agents. In order to achieve the best performance, programs may have to use advanced Artificial Intelligence methods. In this paper, we present a framework to build artificial intelligence games, using Abstract State Machines (ASM) for the specification of the rules of the games. Choosing ASM, we expect that the competitors will be able to understand clearly the semantics of the rules. The framework includes a compiler for an ASM-based language, allows complete control of the order of execution of agents and easy integration with graphical libraries.
Palavras-chave: Artificial intelligence
Computer games
Abstract state machines
Editor: Electronic Notes in Theoretical Computer Science
Tipo de Acesso: Open Access
URI: https://doi.org/10.1016/j.entcs.2005.03.008
http://www.locus.ufv.br/handle/123456789/22571
Data do documento: 12-Mai-2015
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