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What's the name of the game? Formal specification of artificial intelligence games

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dc.contributor.author Oliveira, Alcione
dc.contributor.author Miguel, Eliseu
dc.contributor.author Bigonha, Roberto S.
dc.contributor.author Bigonha, Mariza A. S.
dc.contributor.author Di Iorio, Vladimir
dc.date.accessioned 2019-02-20T14:20:50Z
dc.date.available 2019-02-20T14:20:50Z
dc.date.issued 2005-05-12
dc.identifier.issn 1571-0661
dc.identifier.uri https://doi.org/10.1016/j.entcs.2005.03.008
dc.identifier.uri http://www.locus.ufv.br/handle/123456789/23612
dc.description.abstract Artificial intelligence games are a very interesting tool for teaching Artificial Intelligence techniques. Competitors write programs for agents, which are supposed to complete a given task or fight against other agents. In order to achieve the best performance, programs may have to use advanced Artificial Intelligence methods. In this paper, we present a framework to build artificial intelligence games, using Abstract State Machines (ASM) for the specification of the rules of the games. Choosing ASM, we expect that the competitors will be able to understand clearly the semantics of the rules. The framework includes a compiler for an ASM-based language, allows complete control of the order of execution of agents and easy integration with graphical libraries. en
dc.format pdf pt-BR
dc.language.iso eng pt-BR
dc.publisher Electronic Notes in Theoretical Computer Science pt-BR
dc.relation.ispartofseries Volume 130, Pages 129- 150, May 2005 pt-BR
dc.rights Open Access pt-BR
dc.subject Artificial Intelligence pt-BR
dc.subject computer games pt-BR
dc.subject Abstract State Machines pt-BR
dc.title What's the name of the game? Formal specification of artificial intelligence games en
dc.type Artigo pt-BR


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  • Artigos [57]
    Artigos Técnico-científicos na área de Informática

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